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Somebody's slung a stop sign over a solar system and Slab is heading straight for it. Stopping is not an option. Slab is over a thousand kilometres long, travelling at near-lightspeed and the thirty-two million humans, NAHs, avatars and irritating minorities who inhabit the Slabscape are on a mission; they re going Home and wouldn t stop even if they could. The human contiguation of the SlabCouncil, having long suspected that Slab would eventually cross paths with someone or something who got in their way, had a policy regarding alien interventions: ignore them. Louie Drago is not a happy hologram. He lets the council interns know exactly what he thinks of their plan and implements one of his own. Dielle, a reset who remembers nothing of his previous life on Earth, is trying hard to forget one of the few things he does know: that before he was frozen for over three-hundred years, he used to be Louie Drago. After a bizarre offer from Slab s preeminent gamer he's forcibly liberated from the care and protection of the SlabWide Integrated System. Meanwhile, the Cosmic Tit delivers an exiled version of Louie to the site of a four-hundred-year-old Earth mystery. It's only when parts of a local solar system start disappearing that council is forced to do something the interns will deny until the end of the universe (or tea-time, depending on your asynchronology). Slabscape: Dammit is the second novel in the Slabscape series.