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THE EDGE OF THE WORLD:
After generations of friction, the leaders of two lands meet in the holy city of Ishalem to bring an end to the bloodshed and to divide the world between them.
Sadly, this new spirit of fellowship is short-lived. A single tragic accident destroys, in minutes, the peace that took years to build. The world is once more cast into the fires of war - and this time the flames may burn until nothing remains. From the highest lord to the lowest servant, no man or woman will be unchanged by the conflict.
But while war rages across both continents, a great quest will defy storms and sea serpents to venture beyond the horizon, where no maps exist - to search for a land out of legend. It is a perilous undertaking, but there will always be the impetuous, the brave and the mad who are willing to leave their homes to explore the unknown.
Even unto the edge of the world . . .
THE MAP OF ALL THINGS
After terrible atrocities by both sides, the religious war between Tierra and Uraba has spread and intensified, irreparably dividing the known world. What started as a series of skirmishes has erupted into a full-blown crusade.
Now that the Uraban leader, Soldan-Shah Omra, has captured the ruined city of Ishalem, his construction teams discover a priceless ancient map in an underground vault -- a map that can guide brave explorers to the mysterious Key to Creation. Omra dispatches his adoptive son Saan to sail east across the uncharted Middlesea on a quest to find it.
In Tierra, Captain Criston Vora has built a grand new vessel, and sets out to explore the great unknown and find the fabled land of Terravitae. But Criston cannot forget his previous voyage that ended in shipwreck and disaster . . . and the loss of his beloved wife Adrea, who -- unbeknownst to him -- fights to survive against palace intrigues and constant threats against her life in far-off Uraba. For Adrea is now the wife of the soldan-shah and mother of his adopted son . . .
The Map of All Things continues Kevin J Anderson's epic fantasy of sailing ships, crusading armies, sea monsters and enchanted islands.
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